Education

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DigiPen Institute of Technology

Master’s of Computer Science
August 2007- May 2009

Major Achievements

  • Ronin Duck – a 3D adventure game centered on a samurai duck developed together in a 5-person team. I primarily worked on the physics and collision engine. Started from scratch and built everything in C++ using directX.
  • Schizm Fighters – a 3D multiplayer chaotic king-of-the-hill style game where players slice away pieces of terrain to knock out other players. Developed in a team of 3 from scratch utilizing C# and the XNA framework.
  • Developed a flexible ray tracer from scratch in C++
  • IK animation
  • Spring-mass-damper
  • Experimenting with stable box stacking engine based on Erin Catto’s paper Iterative Dynamics with Temporal Coherence

Georgia Institute of Technology

Bachelor’s of Computer Science
August 2002 – August 2006

Specializations: Graphics and Visualization, Networking, Operating Systems

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