DigiPen Institute of Technology
Master’s of Computer Science
August 2007- May 2009
Major Achievements
- Ronin Duck – a 3D adventure game centered on a samurai duck developed together in a 5-person team. I primarily worked on the physics and collision engine. Started from scratch and built everything in C++ using directX.
- Schizm Fighters – a 3D multiplayer chaotic king-of-the-hill style game where players slice away pieces of terrain to knock out other players. Developed in a team of 3 from scratch utilizing C# and the XNA framework.
- Developed a flexible ray tracer from scratch in C++
- IK animation
- Spring-mass-damper
- Experimenting with stable box stacking engine based on Erin Catto’s paper Iterative Dynamics with Temporal Coherence
Georgia Institute of Technology
Bachelor’s of Computer Science
August 2002 – August 2006
Specializations: Graphics and Visualization, Networking, Operating Systems