iOS Projects
r3m3mb3r
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r3m3mb3r in iTunes
This is a simple memory based puzzle game that trains players to develop tactics to assist with working memory challenges.
Tappy Ball and Tappy Ball Extreme
After I played Flappy Bird for the first time I thought “Hey I could make a game like this!” Little did I know that hundreds of thousands of other people had the same thought! 10 days later I shipped “Tappy Ball”, my own flappy bird clone. With a few tweaks to the gameplay and some psychedelic color changes, Tappy Ball Extreme is a more advanced version of the game. It actually starts out easier but gets harder over time.
Projects I worked on at DigiPen
- Ronin Duck – a 3D adventure game centered on a samurai duck developed together in a 5-person team. I primarily worked on the physics and collision engine. Started from scratch and built everything in C++ using directX.
- Schizm Fighters – a 3D multiplayer chaotic king-of-the-hill style game where players slice away pieces of terrain to knock out other players. Developed in a team of 3 from scratch utilizing C# and the XNA framework.
- Developed a flexible ray tracer from scratch in C++
- IK animation
- Spring-mass-damper
- Experimenting with stable box stacking engine based on Erin Catto’s paper Iterative Dynamics with Temporal Coherence